I’m a composer obsessed with the power of sound to shape imagination. Whether it’s for film or games, I’m driven by the idea that music shouldn’t just support a scene—it should redefine it. I’ve spent years studying why “Heroic” became synonymous with Marvel and DC, why “Space” instantly recalls Star Wars, and why “Suspense” sounds like a dozen familiar TV cues—from doctor and lawyer dramas to detective and cop shows. I want to break those molds. My goal is to create scores that push past old tropes, reshape expectations, and inspire future musicians the way composers like John Williams, Hans Zimmer, Danny Elfman, Howard Shore, and many other composers inspired me.
My love for game music began when I was a kid, completely captivated by the sound worlds of The Zelda Series, The Pokémon Series, The Super Smash Bros. Series, The Mario Kart Series, and so many others. Even when I write 8-bit or low-res synth tracks, I approach them like I’m orchestrating for real instruments. I think in ranges, limitations, and physicality—because that’s where synthesized sounds gain nuance and feel alive. By respecting the character of real instruments while exploring the possibilities of electronic ones, I continually seek new ways to fuse the two into something cohesive, expressive, and emotionally grounded.
I want to help bring game and film music into its next era—where innovation, authenticity, and imagination meet. And I’m here to build the soundtracks that make that happen.